As we start 2nd week of our edcmooc we are exploring the future of digital age and what future technology might hold. We have been given four videos to watch and they are as follow along with my observation:
A Day Made of Glass 2 and Bridging our Future
These are two video advertisements – one from Corning, and one from Intel – setting out these companies’ visions of how their products will evolve and be used in the future. In both cases, the companies position their information technologies as completely integrated with daily life and education. We have been asked to discuss the following:
- how is education being visualised here? what is being learned and taught?
- what is the nature of communication in these future worlds?
- are these utopian or a dystopian visions to you? In what way(s)?
One thing that captured my mind was how clinical everything was and 100% everything digital. I noticed no pens, pencils, paper etc. If anything were to fail, there has to be a backup plan. As we all know when our work is very much dependent on computer, internet connectivity, bandwith etc, only need one thing to go wrong and we are then stuck. How affordable is this “future” going to be or is it purely for the elite group. Hmmm i am not sure mixture of utopian and dystopian for me.
A Digital Tomorrow
This is a video-based ‘design fiction’ created as part of a research project about gesture and digital rituals. It is a playful, ironic reframing of the sorts of narratives you saw in the Corning and Intel videos – here, future technology is portrayed as just as frustrating, mundane and absorbing as its present day counterpart.
Here we are asked to analyse what we think the creators of this video are trying to say about our digital futures.
This would really frustrate me if the technology were to behave the same way as it does now. No matter how technologically sound and advance we are, there will always be something that will frustrate our living and therefore future situation will be no more different than what is now. Adaptability is what we will all have to do as we have always done and always will.
Sight explores how the ubiquity of data and the increasingly blurry line between the digital and the material might play out in the sphere of human relationships. The focus on the emerging social and educational use of game-based ‘badging’ is particularly interesting.
Here we asked how we interpret the ending of the video and how this vision align and contrast with the ones in the first two films.
This now is taking us to another realm of unreality where all your daily chores is worked out as games even down to socializing and romance. As human this behavior is unthinkable and there i can only imagine this to be in the world of robots or unless may i speculate, human have been implanted with micro chips that is so powerful it takes over your brain. Such a thing ever going to be possible or is it just a metaphor.